Vui lòng dùng định danh này để trích dẫn hoặc liên kết đến tài liệu này: http://thuvienso.vanlanguni.edu.vn/handle/Vanlang_TV/32829
Nhan đề: Gamification and Advanced Technology to Enhance Motivation in Education
Tác giả: Molina-Carmona (Eds.), Rafael
Llorens-Largo, Faraón
Từ khoá: Gamification
Serious games
Educational games
Game design
Smart learning
Adaptive learning
Personalized learning
Virtual reality
Augmented reality
Natural language interfaces
Intelligent tutoring
Motivation
Collaborative learning
Social networks
Ubiquitous learning
E-learning
Smart evaluation
Automatic evaluation
Năm xuất bản: 2020
Nhà xuất bản: MDPI
Tóm tắt: This book, entitled "Gamification and Advanced Technology to Enhance Motivation in Education", contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready to make a significant mental effort and use deeper and more effective learning strategies. Numerous studies indicate that playing promotes learning, since when fun pervades the learning process, motivation increases and tension is reduced. Therefore, games can be very powerful tools in the improvement of learning processes from three different and complementary perspectives: as tools for teaching content or skills, as an object of the learning project itself and as a philosophy to be taken into account when designing the training process. Each contributions presented in this book falls into one of these categories; that is to say, they all deal with the use of games or related technologies, and they all study how playing enhances motivation in education.
Mô tả: vii, 188 p. ; 15,9 Mb ; https://doi.org/10.3390/books978-3-03936-971-3 ; CC BY-NC-ND.
Định danh: http://thuvienso.vanlanguni.edu.vn/handle/Vanlang_TV/32829
ISBN: 978-3-03936-970-6
Bộ sưu tập: Công nghệ Thông tin_TLNM_SACH

Các tập tin trong tài liệu này:
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SA10891_1. Gamification and Advanced Technology to Enhance Motivation in Education - cover.pdf
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cover1.2 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_2. Gamification and Advanced Technology to Enhance Motivation in Education - copyright.pdf
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copyright533.43 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_3. Gamification and Advanced Technology to Enhance Motivation in Education - index.pdf
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index512.42 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_4. Gamification and Advanced Technology to Enhance Motivation in Education - About the Editors.pdf
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About the Editors503.19 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_5. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 1.pdf
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Gamification and Advanced Technology to Enhance Motivation in Education571.53 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_6. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 2.pdf
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Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics1.6 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_7. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 3.pdf
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Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ Perceptions1.32 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_8. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 4.pdf
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FLIGBY—A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship1.51 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_9. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 5.pdf
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Enhancing Fun through Gamification to Improve Engagement in MOOC2.75 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_10. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 6.pdf
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Video Games and Collaborative Learning in Education? A Scale for Measuring In-Service Teachers’ Attitudes towards Collaborative Learning with Video Games610.49 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_11. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 7.pdf
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The Effects of Gamification in Online Learning Environments: A Systematic Literature Review686.43 kBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_12. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 8.pdf
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Company–University Collaboration in Applying Gamification to Learning about Insurance1.1 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_13. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 9.pdf
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Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions4.47 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_14. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 10.pdf
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A Guide for Game-Design-Based Gamification3.03 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu
SA10891_15. Gamification and Advanced Technology to Enhance Motivation in Education - Chap 11.pdf
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Serious Games, Mental Images, and Participatory Mapping: Reflections on a Set of Enabling Tools for Capacity Building3.36 MBAdobe PDFXem/Tải về  Yêu cầu tài liệu


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